![]() Rios and Salem discover Alice being held hostage in an office. They set course for the consulate, dispatching waves of mercenaries through toppled and burning buildings as well as encountering civilian hostages, which the players can choose to leave to die or rescue. They manage to contact Army Two Soldier War Shooting who informs them that she is alive, but is trapped in the South African Consulate. Heroes and Salem barely escape the rooftop and ascend the building, encountering groups of mercenaries that have specifically targeted them. Following the sequence in which JB's fate is decided, a cut scene triggers showing Shanghai under attack as the city is mostly destroyed by a terrorist attack. When Alice radios in, telling them they will get extra cash for terminating JB, a Morality Moment comes for the first time, and the players can decide to either kill him or spare him by lying and telling Alice that he escaped. After planting the last of the beacons and an encounter with overzealous security guards, they regroup on a rooftop of a building. They then proceed with the second part of their mission in the form of planting locator beacons throughout strategic locations in Shanghai. JB leads them to a back alley where their gear and weapons have been stashed in a dumpster. The story "ARMY TWO: 40TH DAY" finds Tyson Rios and Elliot Salem as self-employed private contractors, who, along with Alice Murray run Trans World Operations (TWO), hence the game's title. Upon meeting him it is revealed that he was once an SSC Operative who also worked for Dalton. It's also planned for the characters to automatically vault over certain obstacles (this wasn't fully implemented in the demo).Their second mission as the newly formed company takes them to Shanghai where they are tasked with meeting a contact named JB. They can also slide into cover if booking it at full speed. Instead, when you lead Rios or Salem up to a cover point, they'll immediately position themselves appropriately. ![]() Hutchinson cited Gears of War as a profound influence on Army of Two, but also mentioned that the team wanted to move away from its "snap into cover with a button press" technique. Using cover is as simple as walking up to it. It also works for co-op sniping, which makes its return. If you subdue the leader of a pack, his subordinates will drop their weapons.giving you or your partner the chance to play dirty and smoke them. In a gesture that seems straight out of Metroid Prime, you can scan a pack of enemies and figure out who's in charge. Games like Resident Evil 5 use foreboding music scores. It also functions as a signal that a fight has ended. Schneider explains that this should help convey their personalities more. Plus, in between skirmishes, both mercenaries will flip up their masks so that you can see their faces. Schneider pointed out that both characters will have more physically distinctive traits, and indeed, it appeared that one was slightly leaner than the other. In Army of Two, Rios and Salem weren't particularly distinguishable besides their different masks. The demo room featured two huge plasma screens next to one another so that I could see what both of them were doing on their respective TVs. ![]() The environment looks like it'll complement the improvements when you're not blasting away with the promised better-feeling controls, you'll be paying attention to a lively-looking city. The setting (a disaster-stricken Shanghai) seems designed to contrast with Army of Two's locales. It seems as though the Army of Two team is working to really refine the first game's awkward moments. He explained that cooperative play should feel fluid and natural, and promised that 40th Day would allow easier back-and-forth between two players. I noticed that Schneider used the word "organic" frequently during his presentation. I sat in a brief demo with executive producer Reid Schneider and creative director Alex Hutchinson last week as they laid out the differences with The 40th Day. It certainly appears that EA Montreal took a lot of the criticism to heart as there's no shortage of tweaks, refinements and adjustments. ![]() Last week, the publisher officially announced Army of Two: The 40th Day. ![]() Army of Two wasn't a huge favorite at GameSpy's offices when it came out last year, but it was a big enough hit for EA to map out a sequel. ![]()
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